Simulated Managerial Integration Environment as a Support for Business Games
DOI:
https://doi.org/10.20401/lagos.12.2.379Keywords:
Business game, Simulation, Pandemic, Technological toolsAbstract
As a result of the pandemic caused by the coronavirus, educational institutions had to adapt to the rules of social distancing and apply remote or hybrid learning in subjects that were previously face-to-face. In order to conduct classes and activities with students, teachers used computational tools to support learning during this period, adapting classroom dynamics to the virtual context. The present study sought to analyze the development of a Simulated Management Interaction Environment (AIGS), in order to offer students an interactive resource to be used in workshops of business games courses. With the combination of SCRUM methodology and User-Centered Design (UCD), the first version of AIGS was created with the aim of bringing together tools and rules of the course, so that students have easy access to such resources and that they help them to make more assertive management decisions.
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